While Enter the Gungeon, at times, had us pulling out our hair in furious frustration, the rest of the time we were purring with delight thanks to brilliantly implemented and intuitive controls, some lovely visuals, well-crafted rooms stitched together differently each time to keep repeat plays fresh, and quirky enemies and boss fights brought to life with a playful sense of humour. As we said, it's a bit daft.īut it's also a bit good too. In fact, the ultimate challenge is to reach the end of the game and unlock a gun that can kill the past. It can get a bit daft, but in a good way, and the quest to unlock new guns is as good a reason as any to push on further into the depths of the dungeon. Not all firearms are created equal, but for every pea shooter there's a couple of cleverly constructed weapons that will illicit a smile from the player (from fairly standard machine guns through to replica Nintendo Zappers that fire out bolts of light and the occasional duck). The pun-tastic title alludes to the many, many guns that the game boasts. Dodge Roll's top-down dungeon crawler merges its split personalities to good effect, and the end result is a challenging, sometimes punishing experience that demands skill and patience from the player in equal measure. Enter the Gungeon might be a roguelike at heart (maybe it should be classified as a roguelite, more on that later), but it has the soul of a twin-stick bullethell shooter.